This is a quick update for my study, A Qualitative study on Creative Drama in emergent games: a survey on user affect for Façade. The latest Study design document is here:
4 people have participated in my prototype study. One pair played normally – the other pair played within a creative drama framework. Both groups were interviewed at the end. Needles to say I am learning a lot how a study is and is not run. I feel it may be too complicated and need to trim it down – if possible.
The main question – or criticism – I have at the moment is that this study is phenomenological in nature, yet the phenomenon itself is experimental (as in I am creating an artificial setting).
First person single-player games are not normally associated with talk-aloud’s and bracketing creative drama into the Facade expereince may seem contrived. How as a researcher do I remain impartial to participants when situating process drama around Facade?
Lastly, Kleenex testing in games sees users as disposable to better focus on the game flaws, yet in phenomenology, as a researcher I need to establish a rapport with my participants to gain entry into their particular views. This seems at odds and will probably require more fine tuning.
More to come soon…preliminary results.
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