I know this wasnt on the reading list, but I really enjoyed reading Ian Horswill’s. paper on Psychopathology, Narrative, and Cognitive Architecture to be presented at the AAAI Fall Symposium on Intelligent Narrative Technologies.
I believe Ian really points out a major opportunity to enhance the believability in the existing narrative architectures – through a better understanding of human psychology in addition to a goal/rule based system.
Inspired by this reading, I went to the New Westminster public library and checked out The Diagnostic and Statistical Manual of Mental Disorders. Wow I never realized the ill extents the human psyche! I was looking for and found clinical diagnosis that may begin to inform a computational model. My big fear is that the term “Hallucination” is just not quantifiable in any way shape or form without a subjective filtering.
I will still dig around.
1st posting – We stand on the shoulders of giants — Early thoughts – not that much sleep
First, I am sorry for the delay in posting on this topic, the Taiwan workshop is ending in a few days and I should have suspected the 16+ hour days would take a toll. What was I thinking?
I still need to filter the readings and discuss them more directly, but here are initial thoughts and questions for the blog…
To what extent can a cognitive processing model of the human psyche be applied with a 1st person game experience? Perhaps I have played too much Bioshock when I should be learning AI programming 101.
Much applause goes to Muller’s pragmatic, proof of concept approach in his Daydreamer program. What a wonderful start. I particularly see high potential to develop some of Daydreamer’s excluded phenomena such as the occurrence of perceptual impairments which all people have to some extent such as irrational subjective feeling states, imagination understood as reality, unintentional thoughts, effects of non-conscious thoughts, or all in one word … Schizophrenia. I think there is clinical data out there that can support this pursuit. I still need to double-check.